Ambush .81
05/07/2008 - 11:40 pm

Jackson's 2nd map has been finished.
Screenshots in BF1942/missions again.



Release will be very very soon.

Here's the

Changelog 0.81
--------------


Gameplay
--------
increased self-heal factor of medic soldiers

improved soldier speed wich looks more realistic and rewards infantry work:
run forward +20% / backwards -10%
walk forward +10% / backwards -20%

Vehicles
--------
M113_LRV: cannon distance volume fixed

New Maps
--------

Ambush
Depot
Jungle Camp
My Hoi
My Son

Totally Revised Maps
--------------------

Frontal Attack

Map fixes
---------

A_Shau:
2 tanks added
ground north bridge flattened

Agent Orange:
fixed a 'flying' helipad
one more helicopter for VC added

Battle at Quang Tri:
fixed a 'flying' hut

Bridge Ruin:
fixed a pathfinding issue

Brown Water Navy:
fixed a 'flying' ammobox

Cowboys from hell
removed a useless ladder

Good Morning Vietnam:
fixed a boat spawn

Hidden Lake Valley:
changed position of a mediclocker and ammobox
bunker and mediclocker added on isle

Jungle Mission:
fixed server crashes
flattened area at some places

Main Supply Route:
fixed a 'flying' ammobox

Lan Cao Bridge:
fixed a pathfinding issue
fixed 2 MG spawns

Laos Boundary Dispute:
fixed a palm growing into a house

Mekong River:
fixed a soldier spawnpoint

Operation Linebacker II:
fixed MIG spawnpoints
fixed TDM mode

Operation Prairie The Prelude:
fixed a 'flying' fence
position of a MG fixed

Phu Vang:
fixed server crash

Que Son Valley:
fixed some plant positions
flattened area near US base
missing objectlightmaps added

The Rice Paddies:
added a mortar for ARVN
added some planks for crossing the bridges

Thoi Son Island:
fixed some tree positions

Tonkin Raid:
fixed Pathfinding at west beach

Vinh Loc:
area flattened on 3 positions
an 'flying' ammobox fixed
position of a browning MG in bunker fixed
fixed 2 vehicle spawns

We were soldiers:
fixed a pathfinding issue
fixed a palm growing into barack

We were soldiers once:
fixed a 'flying' tree


Autor: Lotte.EoD-1 (webmaster@eodmod.org)
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