Giriş yapmadınız.

Sayın ziyaretçi, Eve of Destruction sitesine hoş geldiniz. Eğer buraya ilk ziyaretiniz ise lütfen yardım bölümünü okuyunuz. Böylece bu sitenin nasıl çalıştığı konusunda ayrıntılı bilgilere ulaşabilirsiniz. Eğer sitenin tüm olanaklarından faydalanmak istiyorsanız, kayıt yaptırmayı düşünmelisiniz. Bunun için kayıt formunu kullanabilir ya da bu bağlantıya giderek kayıt işlemi hakkında daha fazla bilgi alabilirsiniz. Eğer önceden kayıt yaptırdıysanız buradan giriş yapabilirsiniz.

1

Monday, September 2nd 2013, 10:24am

Request: EOD Redux SDK

Hi Lotte,
is it possible to have an Eve of Destruction Software development kit? I am following this mod since 0.18 and would like to help you out with this development.


What can I do?
Coding (never coded in Unity)
Leveldesign
Sounddesign
Videodesign


I prefer video and leveldesign.

references:
www.online-arts.de
www.movies.online-arts.de


EOD 3 Intro? Something like that?
wcf.bbcode.video.video
wcf.bbcode.video.copyrightIcon

wcf.bbcode.video.video




btw, :whistling:

2

Monday, September 2nd 2013, 10:27pm

Well there's no way to modify the game directly like in BF1942 cause everything is compiled in some big files and there's no posibility to extract the source code.
But I'm thinking about a solution for modifications somehow and if it's possible there will be a SDK and/or tutorials.

Your Company intro looks very good maybe we could talk about a way of cooperation via email?

3

Monday, September 30th 2013, 12:40am

Well there's no way to modify the game directly like in BF1942 cause everything is compiled in some big files and there's no posibility to extract the source code.
But I'm thinking about a solution for modifications somehow and if it's possible there will be a SDK and/or tutorials.

Your Company intro looks very good maybe we could talk about a way of cooperation via email?
We could work out an SDK Lotte, with some fancy C# coding to load heightmaps and objects and stuff. But we would need to add a ton of code. But still moddability FTW. I already have a custom model+texture format loadable into Unity :)