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Mittwoch, 4. Januar 2012, 00:04

Map's glitches, texture, bugs, etc

There is a thread for Bot's AI suggestions, well, sounded reasonable a map suggestions too.

Map Abandoned Field, there's a cabin (right to the picture, and another one beside it) that when in LOW RES video option does not render the texture:

In case someone is wondering, I have been using a laptop with an onboard ATI HD4250 video adapter... cheap me!
"Only the dead have seen the end of war."
George Santayana, Soliloquies in England and Later Soliloquies (1922) misattributed to Plato, (c. 427 BC – c. 347 BC).


Mittwoch, 4. Januar 2012, 00:36

Indeed the texture file was broken!
This bug is fixed for 2.40.

Please can you check the french fort in Platoon?
The fort texture seems to be broken too.


Donnerstag, 12. April 2012, 12:41

Ho Chi Minh Trail

Here there is an unvisible obstacle

Same place after 10 minutes. Everything burns but don't explode.
If you tried to walk through there was invisible fire and you died.
Gruß, Jan


Donnerstag, 12. April 2012, 12:46

Dong Hoi - Here there is a nice medics cupboard if you need medic attention. More like an assylum because when you've managed to come behind the door there is no way out again :D
Gruß, Jan


Donnerstag, 12. April 2012, 12:48

Liberation of Caen - Maybe just a spawn on another vehichle :huh:
Gruß, Jan


Donnerstag, 12. April 2012, 12:51

Than Hoa Wetlands - An old bug from v2.31. Maybe it's fixed already. That M113ish thing with yellow-brown camo shoots peanuts. After 150-200 rounds that ami is still alive and kicking. 8) And yes I managed to aim correctly at him :P
Gruß, Jan


Donnerstag, 12. April 2012, 12:55

Green Hell - There is a flag in the middle that always is australian. Minimap shows a vietnamese flag
Gruß, Jan


Donnerstag, 12. April 2012, 13:00

Tour of Duty - If you fall down from the bridge there is a nice cosy place behind but no way out :huh:
Gruß, Jan


Donnerstag, 12. April 2012, 19:05

All of the reported bugs will be fixed soon.
Thanks for the feedback!

The only bug that will not be fixed is the Ho Chi Minh trail error.
This is not depending on the map but on Napalm Bombs.
It happens in every map with Napalm but not allways, just in a random order.

A lot of code specialists have tried to fix it but the error is still alive.
The problem is you cannot 'try and error' cause the bug is very infrequently.

The M113-ARVN thing is no bug.
The soldier is standing beside a lumber. Every model has an 'invisible border' so you may have hit the lumber not the bot.
I've tested it in COOP and it works fine. 1 shot 1 kill.

You can try to kill a bot behind or beside a tree and you'll see that NO weapon can hit him. The bullets crash into the tree. This is depending on the BF42 engine. If the bot makes one more step you will have a chance to get him but I think he's faster :P


Dienstag, 8. Mai 2012, 13:46

Habt ihr Ideen wie man noch mehr Atmosphäre in die Maps packen könnte?
Vielleicht mehr zerstörter Objekte/Gebäude auf den Maps?
Bei Nachtmaps ein paar Öllampen im Lager oder Laternen wenn es sie in den klein Städten wie Quan Tri oder Saigon gab?
Habt ihr vor die älteren Maps, wo meist weniger Objekte, Pflanzen und Felder sind weiter zu bearbeiten in richtung der neuen Maps von 2.4?

Kann man den Städten noch etwas mehr Leben verleien?